Thursday, May 18, 2023

Hellboy 00

 

I would like to target one of the companies part of the Zenimax Studios family. I will be creating a comic proportioned Hellboy in the rendering style of Dishonored 2, as I believe Mike Mignola's original design would meld into the world of Dishonored well out of other Zanimax Studios properties.

Project 2 Timeline : (Comic Hellboy with Dishonored 2 texture) 

    Week 1 Report - Finished Reference Board/Finiahed Proxy Model/High Poly progress

    Week 2 Report - Finished High poly/Retop progress

    Week 3 Report - Finished Retop/Bake/Texture progress

    Week 4 Report - Finished texture/Renders

Additionally, Hellboy will be my 2nd attempt using Marvelous Designer (my 1st being Franky) which will be the software I will document for my research project.

Thursday, April 27, 2023

Franky 04









Created with ZBrush, Blender, Substance Painter, Photoshop, and rendered in UE5.

Last submission I was ahead of schedule, having completed the textures, so for this submission there are only a few tweaks. Mainly focused on outputting advanced renders. Managed to get a few morph targets of his face into engine to render. Biggest change was the scope integrated within his hand, which I updated the model to better reflect the reference.

Project 1 Timeline : (Stylized Character w/ Stylized Textures) 

    Week 1 - High Poly progress [COMPLETE]
    Week 2 - Finished High poly/Retop progress [COMPLETE]
    Week 3 - Finished Retop/Bake/Texture progress [COMPLETE]
    Week 4 - Finished texture/Renders [COMPLETE]

Tri Count:
    
    Base Asset (No Mods) - 31, 745

Monday, April 24, 2023

Franky 03













Created with ZBrush, Blender, Substance Painter, Photoshop, and rendered in UE5.

Currently I am ahead of schedule, having completed the retoplogy, UV, baking, and texturing phases of the asset. Working ahead has allowed me to create additional details and accessory assets to accompany Franky, including some of his internal cyberware and minor props including the soda bottle and bullet/canon ball. Before next submission this week I would like to create multiple poses of Franky using his various abilities, as well as figuring out how to import morph targets which I have already created into UE5.

Project 1 Timeline : (Stylized Character w/ Stylized Textures) 

    Week 1 - High Poly progress [COMPLETE]
    Week 2 - Finished High poly/Retop progress [COMPLETE]
    Week 3 - Finished Retop/Bake/Texture progress [COMPLETE]
    Week 4 - Finished texture/Renders [near complete]

Tri Count:
    
    Base Asset (No Mods) - 31, 745

Figure Drawing Portfolio Submission



Monday, April 17, 2023

Franky 02

 



Currently I am on schedule, have completed the high poly mesh, and have begun retopologizing. All that remains to retopologize is the hair, shirt, feet, and glasses. A majority of the work this week has gone into stylizing last weeks body sculpt to better fit the reference and tinkering with Marvelous Designer for the first time to make the shirt.

Project 1 Timeline : (Stylized Character w/ Stylized Textures) 

    Week 1 - High Poly progress [COMPLETE]
    Week 2 - Finished High poly/Retop progress [COMPLETE]
    Week 3 - Finished Retop/Bake/Texture progress
    Week 4 - Finished texture/Renders

Monday, April 10, 2023

Franky 01



Currently I am on schedule, if not a little bit ahead. I'll update this post if I manage to make any additional changes post assignment submission. Currently all I have left in the high res phase is his hair, chain (which I plan on using a ZBrush IMM so its quick), his shirt, and any additional stylization to his body overall. His body might seem over-sculpted for a stylized character. This was intentional as I plan on reusing the torso and parts of the legs for my first summer semester project; Hellboy.

Project 1 Timeline : (Stylized Character w/ Stylized Textures) 

    Week 1 - High Poly progress
    Week 2 - Finished High poly/Retop progress 
    Week 3 - Finished Retop/Bake/Texture progress
    Week 4 - Finished texture/Renders


Created with Blender and ZBrush.

Van Pelt 04

Project 4 Timeline : (Uncharted Inspired Bust of Van Pelt)      Week 1 Report - Finished Reference Board/Finished Proxy Model/High Poly prog...