Created with ZBrush, Blender, Substance Painter, Photoshop, and rendered in UE5.
Currently I am ahead of schedule, having completed the retoplogy, UV, baking, and texturing phases of the asset. Working ahead has allowed me to create additional details and accessory assets to accompany Franky, including some of his internal cyberware and minor props including the soda bottle and bullet/canon ball. Before next submission this week I would like to create multiple poses of Franky using his various abilities, as well as figuring out how to import morph targets which I have already created into UE5.
Project 1 Timeline : (Stylized Character w/ Stylized Textures)
Week 1 - High Poly progress [COMPLETE]
Week 2 - Finished High poly/Retop progress [COMPLETE]
Week 3 - Finished Retop/Bake/Texture progress [COMPLETE]
Week 4 - Finished texture/Renders [near complete]
Tri Count:
Base Asset (No Mods) - 31, 745
No comments:
Post a Comment