Created with ZBrush, Blender, Substance Painter, Photoshop, and rendered in UE5.
Last submission I was ahead of schedule, having completed the textures, so for this submission there are only a few tweaks. Mainly focused on outputting advanced renders. Managed to get a few morph targets of his face into engine to render. Biggest change was the scope integrated within his hand, which I updated the model to better reflect the reference.
Project 1 Timeline : (Stylized Character w/ Stylized Textures)
Week 1 - High Poly progress [COMPLETE]
Week 2 - Finished High poly/Retop progress [COMPLETE]
Week 3 - Finished Retop/Bake/Texture progress [COMPLETE]
Week 4 - Finished texture/Renders [COMPLETE]
Tri Count:
Base Asset (No Mods) - 31, 745
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