Monday, July 31, 2023

Van Pelt 03



 Project 4 Timeline : (Uncharted Inspired Bust of Van Pelt) 

    Week 1 Report - Finished Reference Board/Finished Proxy Model/High Poly progress. [Complete]

    Week 2 Report - Finished High poly/Retop Progress. [Complete]

    Week 3 Report - Final Retop/Texture progress. [Complete]

    Week 3 1/2 Report - Finished texture/Renders.

Zinta 06

 

Lamp Blend Shapes


Rendering using polished assets. Repositioned floor platform to remove foot clipping.


Tuned facial blend shapes, added independent smirk controls.

Monday, July 24, 2023

Van Pelt 02




Project 4 Timeline : (Uncharted Inspired Bust of Van Pelt) 

    Week 1 Report - Finished Reference Board/Finished Proxy Model/High Poly progress. [Complete]

    Week 2 Report - Finished High poly/Retop Progress. [Complete]

    Week 3 Report - Final Retop/Texture progress.

    Week 3 1/2 Report - Finished texture/Renders.

Wednesday, July 19, 2023

Zinta 05

 


For sprint 5 I was responsible for setting up the level which would be used for the final render and connecting the animated camera to sequencer and movie render queue to allow higher quality rendering, as well as any necessary camera cleanup work in-engine.

Monday, July 17, 2023

Van Pelt 01

 






Project 4 Timeline : (Uncharted Inspired Bust of Van Pelt) 

    Week 1 Report - Finished Reference Board/Finished Proxy Model/High Poly progress. [Complete]

    Week 2 Report - Finished High poly/Finished Retop.

    Week 3 Report - Texture progress.

    Week 3 1/2 Report - Finished texture/Renders.

Tuesday, July 11, 2023

Van Pelt 00




For the final project I plan to create a realistic bust of the character Van Pelt, portrayed by actor Jonathan Hyde, in the 1995 film Jumanji. My visual quality target for this project will be inspired by the characters from Uncharted 4.

Project 4 Timeline : (Uncharted Inspired Bust of Van Pelt) 

    Week 1 Report - Finished Reference Board/Finished Proxy Model/High Poly progress.

    Week 2 Report - Finished High poly/Finished Retop.

    Week 3 Report - Texture progress.

    Week 3 1/2 Report - Finished texture/Renders.

Monday, July 10, 2023

Zinta's Zone 04









Project 3 Timeline : (Genie Environment) [Complete]

    Week 1 Report - High res model progress. [Complete]

    Week 2 Report - High res models complete, UV and bake complete. [Complete]

    Week 3 Report - Second lighting pass. Texture Complete. [Complete].

    Week 4 Report - Final lighting pass, rendering, and texture polish (if needed). [Complete]

Wednesday, July 5, 2023

Zinta 04


Zinta's core emotion blend shapes; Sadness, Shock, Fear, Anger, Disgust, and Joy.


Zinta's blend shape hierarchy in Maya. Blinking, eyebrow movement, and mouth opening were added to enhance the core emotion blend shapes.

Monday, July 3, 2023

Zinta's Zone 03













Project 3 Timeline : (Genie Environment) 

    Week 1 Report - High res model progress. [Complete]

    Week 2 Report - High res models complete, UV and bake complete. [Complete]

    Week 3 Report - Second lighting pass. Texture Complete. [Complete].

    Week 4 Report - Final lighting pass, rendering, and texture polish (if needed). 






Van Pelt 04

Project 4 Timeline : (Uncharted Inspired Bust of Van Pelt)      Week 1 Report - Finished Reference Board/Finished Proxy Model/High Poly prog...