Thursday, December 8, 2022

Complex Prop: 09 (Final Project)








Created with Maya 2023, Blender 3.3.0, ZBrush, and Substance Painter. Rendered in Unreal Engine 5.

Wednesday, December 7, 2022

Complex Prop: 08 (VFX)

 


Created with Maya 2023, Blender 3.3.0, ZBrush, and Substance Painter. Rendered in Unreal Engine 5.

Blueprint actor movement is scripted to make the lasgun appear like an in-game pickup. It utilizes a Niagara particle system for the laser blast.

Monday, December 5, 2022

Complex Prop: 07




Created with Maya 2023, Blender 3.3.0, ZBrush, and Substance Painter. Rendered in Unreal Engine 5.

Thursday, December 1, 2022

Week 15 VR Interactive Characters (Final Pass)




Created with Maya 2023, Blender 3.3.0, ZBrush, and Substance Painter.

For this assignment I updated the high resolution sculpt of the VR interactable character in ZBrush. The high resolution sculpt has crisper scale details and the spikes and horns on Bowser Jr. were dulled slightly so that their points could be perceived from above. Additionally the hexagonal shell pattern was added to his back. After re-baking the high resolution detail in Substance Painter the textures required tweaking, but the increased depth of the surface detail allowed better use of Substance Painter curvature and AO masks.

Van Pelt 04

Project 4 Timeline : (Uncharted Inspired Bust of Van Pelt)      Week 1 Report - Finished Reference Board/Finished Proxy Model/High Poly prog...