For this next project I plan to create an environmental asset pack to accompany a character being created in Common Art; Zinta the Genie. This environment is heavily inspired, thematically, by the Cave of Wonders in Disney's Aladdin. The rendering style, matching the Genie and her assets, will be based on the hand painted look of Blizzard's World of Warcraft & Hearthstone. The desired end product is 2-3 level renders and one image of all the separate asset pack items. If assets must be cut due to scope, the first to go are the alpha cobwebs and the second is the treasure chest. The proxy level was made entirely of the proxy pieces shown above and 2D planes.
Project 3 Timeline : (Genie Environment)
Week 1 Report - High res model progress.
Week 2 Report - High res models complete, UV and bake progress. Second lighting pass.
Week 3 Report - UV and bake complete. Texture progress.
Week 4 Report - Textures complete. Final lighting pass and renders.
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