MOD3_MAT is the master material which has a solid basecolor, metallic, specular, and roughness parameters. The roughness parameter can toggle between using a numeric value or a texture map, additional roughness can be added on top of the texture map once enabled, and the UV coordinates of the texture map can be scaled. Two material instances of the master material, MOD3_MAT_MI01 and MOD3_MAT_MI02, were created to showcase the capabilities of the master. MOD3_MAT_MI01 is used for the platform and MOD3_MAT_MI02 is used for the creature.
Creature asset created with Maya 2023. Rendered in Unreal Engine 5.1.
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