Thursday, November 3, 2022

Week 10 VR Hands And Props (Clean Pass)






Created with Maya 2023, ZBrush, and Substance Painter

For this assignment I created a high resolution sculpt of the VR player hand in ZBrush based off of last week's proxy model. The details of this sculpt were then baked back onto the UV unwrapped game res proxy and textured using Substance Painter. Additionally I created a new ZBrush folder in the source file hierarchy to house ZBrush files.

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Van Pelt 04

Project 4 Timeline : (Uncharted Inspired Bust of Van Pelt)      Week 1 Report - Finished Reference Board/Finished Proxy Model/High Poly prog...