Created with Maya 2023, ZBrush, and Substance Painter
For this assignment I created a high resolution sculpt of the VR player hand in ZBrush based off of last week's proxy model. The details of this sculpt were then baked back onto the UV unwrapped game res proxy and textured using Substance Painter. Additionally I created a new ZBrush folder in the source file hierarchy to house ZBrush files.
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