Monday, April 24, 2023
Monday, April 17, 2023
Franky 02
Currently I am on schedule, have completed the high poly mesh, and have begun retopologizing. All that remains to retopologize is the hair, shirt, feet, and glasses. A majority of the work this week has gone into stylizing last weeks body sculpt to better fit the reference and tinkering with Marvelous Designer for the first time to make the shirt.
Project 1 Timeline : (Stylized Character w/ Stylized Textures)
Week 1 - High Poly progress [COMPLETE]
Week 2 - Finished High poly/Retop progress [COMPLETE]
Week 3 - Finished Retop/Bake/Texture progress
Week 4 - Finished texture/Renders
Saturday, April 15, 2023
Monday, April 10, 2023
Franky 01
Currently I am on schedule, if not a little bit ahead. I'll update this post if I manage to make any additional changes post assignment submission. Currently all I have left in the high res phase is his hair, chain (which I plan on using a ZBrush IMM so its quick), his shirt, and any additional stylization to his body overall. His body might seem over-sculpted for a stylized character. This was intentional as I plan on reusing the torso and parts of the legs for my first summer semester project; Hellboy.
Project 1 Timeline : (Stylized Character w/ Stylized Textures)
Week 1 - High Poly progress
Week 2 - Finished High poly/Retop progress
Week 3 - Finished Retop/Bake/Texture progress
Week 4 - Finished texture/Renders
Created with Blender and ZBrush.
Sunday, April 9, 2023
Thursday, April 6, 2023
Project Ideas PureRef
The main thing I want to focus on with this project, and future projects, is practicing hair/fur and clothing. For this project I'd like to start with Franky from One Piece (middle left), since he is stylized cartoon character. Throughout FIEA I'd like to make assets in different styles and one or two not bipedal/humanoid.
Project 1 Timeline : (Stylized Character w/ Stylized Textures)
* I already have the proxy blockout complete and in ZBrush for refinement.
Week 1 - High Poly progress
Week 2 - Finish High poly/Retop progress
Week 3 - Retop/Bake/Texture progress
Week 4 - Final texture/Renders
I am very conflicted on what to do next semester lol.
Monday, April 3, 2023
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Van Pelt 04
Project 4 Timeline : (Uncharted Inspired Bust of Van Pelt) Week 1 Report - Finished Reference Board/Finished Proxy Model/High Poly prog...
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What this method of baking allows you to do in substance is have multiple versions of the same mesh which share a texture. Painting on one w...
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Project 4 Timeline : (Uncharted Inspired Bust of Van Pelt) Week 1 Report - Finished Reference Board/Finished Proxy Model/High Poly pro...
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Created with ZBrush, Substance Painter, and Maya 2023. Rendered in Maya 2023. Tri Count : 9,680


















